editor
7 public commands in this category.
set_coordinate_mode
Toggle between world and local coordinate systems
Scope:
scene:write. Token cost: 0.- mode string (required)
set_gizmo_mode
Change the transform gizmo mode
Scope:
scene:write. Token cost: 0.- mode string (required)
set_grid_2d
Configure 2D grid settings for snap-to-grid placement
Scope:
scene:write. Token cost: 0.- enabled boolean (optional)
- Enable/disable grid display
- size number (optional)
- Grid cell size in world units
- snapToGrid boolean (optional)
- Enable snap-to-grid for entity placement
set_project_type
Switch between 2D and 3D project modes
Scope:
scene:write. Token cost: 0.- project_type string (required)
- Project type
set_snap_settings
Configure grid snapping parameters
Scope:
scene:write. Token cost: 0.- gridExtent integer (optional)
- gridSize number (optional)
- gridVisible boolean (optional)
- rotationSnapDegrees number (optional)
- scaleSnap number (optional)
- translationSnap number (optional)
- Snap grid size in world units
toggle_debug_physics
Toggle debug wireframe rendering of physics colliders. Applied in both the editor and exported (runtime) games (#9550).
Scope:
scene:write. Token cost: 0.toggle_grid
Show or hide the editor grid
Scope:
scene:write. Token cost: 0.