lighting
2 public commands in this category.
update_ambient_light
Update the scene's ambient light
Scope:
scene:write. Token cost: 0.- brightness number (optional)
- Ambient brightness multiplier
- color array (optional)
- [r, g, b] 0-1
update_light
Update light properties on a light entity
Scope:
scene:write. Token cost: 0.- entityId string (required)
- color array (optional)
- [r, g, b] 0-1
- innerAngle number (optional)
- Spot light inner cone angle (radians)
- intensity number (optional)
- Light intensity in lumens
- outerAngle number (optional)
- Spot light outer cone angle (radians)
- radius number (optional)
- Point/Spot light radius
- range number (optional)
- Point/Spot light range
- shadowDepthBias number (optional)
- shadowNormalBias number (optional)
- shadowsEnabled boolean (optional)