modeling
6 public commands in this category.
enter_edit_mode
Enter polygon edit mode for an entity
Scope:
scene:write. Token cost: 0.- entityId string (required)
- Entity ID to edit
exit_edit_mode
Exit polygon edit mode
Scope:
scene:write. Token cost: 0.mesh_extrude
Extrude selected faces along normal
Scope:
scene:write. Token cost: 0.- indices array (required)
- Indices to extrude
- direction array (optional)
- Extrude direction [x, y, z] (default: [0, 1, 0])
- distance number (optional)
- Extrude distance (default: 1.0)
mesh_subdivide
Subdivide selected faces
Scope:
scene:write. Token cost: 0.- indices array (optional)
- Face indices to subdivide (empty = whole mesh)
- level number (optional)
- Subdivision level (default: 1)
recalc_normals
Recalculate mesh normals
Scope:
scene:write. Token cost: 0.- smooth boolean (optional)
- Smooth normals (default: true)
set_selection_mode
Set vertex/edge/face selection mode
Scope:
scene:write. Token cost: 0.- mode string (required)
- Selection mode